Augusto Dwenger J
1cda9ca591
Initially it was the idea that this would be version 2 of the https://github.com/hamburghammer/rcon lib but I changed my mind and decided to make a new Project out of it. It has formally nothing to do with the original lib. |
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client | ||
util | ||
.drone.yml | ||
.gitignore | ||
errors.go | ||
go.mod | ||
grcon.go | ||
grcon_examples_test.go | ||
grcon_test.go | ||
LICENSE | ||
README.md | ||
size.go | ||
types.go |
grcon
A basic Golang library for the RCON Protocol.
Features
- Max control over the underlying connection.
- Works on a slow internet connection.
- Stable, reliable and tested implementation.
- Small API surface.
- Simple and powerfully error type system.
- Good documented.
- Offering different levels of abstraction.
Structure
Small overview of the structure and most important files.
Main
Inside the "main" package you will find the low-level implementation of the grcon Protocol. The starting point to get into it is the grcon.go File.
Util
This is the location for helper functions. It is a collection to facilitate the
interaction with Packet
s and RemoteConsole
.
Client
The spot to look into for a higher abstracted API to interact with a
RemoteConsole
. It simplifies the interaction and hides all complexity.
The currently only existing client is the SimpleClient but I can imagine to add game/server specific implementations in the future.
Motivation
Make the best std lib that provides a low-level implementation but also offers packages/ways to abstract the handling with single packets.
License
This lib is licensed under the MIT License and contains parts of the implementation from james4k/rcon.
Contributors
If you should encounter a bug or a missing feature don't hesitate to open an issue or even submit a pull-request.